Just wanted to say that I am referring to Burma: ic everytime I bring up alaplaya. I don't quite understand their company naming methods and hierarchies.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... they all are cheap-ass royalty free myspace\beatpick or any other internet website songs.
Well technically Asiasoft Singapore/Malaysia Division more or less did the same thing, and I grudgingly forgave them for being insultingly cheap, but in alaplaya's case, I was particularily furious to see an example arrangement to demonstrate a music creation software being used as a playable song, with the credits fabricated as a disguise to look like it came from the music industry. This is even more insulting than
changing the credits of purchased royalty-free songs. I mean the actual title of the song is "Start" as it's the arrangement that is automatically loaded upon Dance eJay 6's startup. So of course there are no freaking credits to this song, since it isn't really a song!
Am I against music creation software's outputs being used as Audition songs? No. AuditionSEA and Audition America both used them and I applaud those creative and business decisions. For AuditionSEA, we have Oddbrother (I'm ignoring DJSteve since the prick stole songs from the Newgrounds Audio Portal). For Audition America, we have the winners of the Musicshake contests (minus one unlucky sap whose work will never be featured). To team up with a music creation software company to produce cheap-ass songs that are specifically designed for Audition, while recognizing the creative talent of the customers themselves through contests, etc. is a win-win situation. What alaplaya did is just plain desperate and if Empire Interactive were still in business, I'm sure they would vomit in disgust... And later laugh that alaplaya didn't use the latest eJay software.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... We will NEVER get european Mainstream\Chart music.
It's a shame to hear that only a handful of mainstream artists were featured in a game designed as a marketing tool for the music industry (I assume alaplaya is already aware of this despite what their actions imply). If ClubSuperStar won the bid from G10 Entertainment, Digi would've ensured major artists like Scooter would be in Audition's premiere release. Even popular (though not mainstream) artists like DM Ashura would've had their work featured in the game. For those who don't know DM Ashura, his work is featured in MANY rhythm video games, including arcades. Is Eurobeat expensive over there? I'm under the naive impression that licenses might be cheaper than Eurodance since Eurobeat's market is oddly centered in Japan (imagined it would be cheaper to use songs that were meant to be sold elsewhere).
I do understand that trance is murderously expensive and should, in fact, take forever to license. Since we're talking about Europe where the market for trance and rave are huge, I wasn't having high hopes to see Audition containing much of it. I imagine Nexon would have a much easier time obtaining songs from Armin van Burren and Paul Van Dyk compared to alaplaya, which explains why Audition America featured them for a short period of time.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... alaplaya is too greedy, all they wanna spend for a Song is not more than ~600 € each.
I'd have to see proof of that before I'm willing to call them broke, but if that's true then they really are greedy, though for the right reasons since it means this VAS supported IP isn't working for them at all business-wise. In other words, I don't believe alaplaya is rich and is trying to hog as much money as possible; instead it looks like they can't even afford a God damned coffee maker for their bare office based on what you're saying.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... Read this thread... And ignore Netrunners replies, just usual excuse stuff...
Well they DO have to pay a lot of money for high-profile songs. That's the harsh reality of rhythm games (please note Konami cheated by producing songs in-house through created bands such as NAOKI). It just means that ClubSuperStar was more prepared for this than Burma: ic was back when they were fighting for the license bid. I'm a little disappointed to hear that GEMA is used as a reason for the slow licensing of songs. Are they really any different than
RIAS,
RIAA, or
SOCAN? Has Redbana's Korean daddy honestly taken care of
shutting both the RIAA and SOCAN up? I have difficulty believing so.
I'm quite sure they never said they won't get chart music. They just can't afford it from what you're saying so far. As for communicating with T3 Entertainment... Asiasoft went through the exact same problem. Asiasoft never really did solve the language problem (though they did hook up a developer or two with a free trip to Singapore to fix the damn game on-location, not that it was successful in any way)... However, I find it confusing that alaplaya answers to T3 Entertainment. Yes, it's true T3 Entertainment is multi-tasking development for all versions of Audition, and even localises most, if not all of them for some frighteningly stupid reason (thus the Italian fashion shop in AuditionSEA, which was hilarious since the fashion shop was the main feature of the patch)... BUT... And I say BUT... I thought G10 Entertainment was running the show here. Why do they keep saying T3 Entertainment, when they are supposed to contact G10 Entertainment for problems? Is it G10 Entertainment's fault for not pushing T3 to reply back then?... Something's not right here.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]Awesome, sooo many popular songs, in just 2 Years :3
Well, I'm willing to give credit that alaplaya did feature mainstream artists, as it's always better than nothing. I mean, at least they took the baby steps rather than not trying at all. As for Selina Herrero, I thought she was successful (her work for both the songs and music videos being designed for Audition was something I appreciated) although I am surprised to see that there are no singles produced in 2009; her website currently shows minor events (up-to-date to June I believe).
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... SiSe is some kind of alaplaya employment...
Konami did the same (NAOKI being a prominent example). Nobody seemed to flame Konami for it. Heck, didn't T3 Entertainment do a few in-house and produced them under the Audition name? And from what your link showed, I'd say he took the criticism well. He admitted the song suffered volume normalization issues (likely an equalizer **** up from a third-party as I imagine the frequencies weren't adjusted properly), and therefore, did not provide the proper dance experience. He also defended the originality by stating the vocals aren't similar in any way between two listed songs as an example. I'd say he listened carefully and took the criticism very well.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... Some future Patches might include MJP songs again... Who needs european music anyway? Not AuditionEUROPE =D
Least you got an official reply. Better than a PR blackout. I imagine not announcing anything would piss people off even more compared to admitting disappointing news.
(08-28-2009 09:37 PM)HishoBunny Wrote: [ -> ]... alaplaya only works MO-FR's from about 8 am till ~16 pm
I'm assuming you meant 12 PM judging by how close the 2 and 6 are on the numpad.