03-09-2009, 03:04 AM
Hi.
I bring you this possible help in audition game, not that this will help everyone, but I think it could help quite lots of people. Audition uses 44.1 kHz sounds and many sound cards don't play sounds on 44.1 kHz instead they resample the sound from 44.1kHz to 48kHz (Sound blaster Audigy-series and most of Onboard audios atleast), and then they check what the desired output for the sound card is, for example if its 44.1kHz it would resample it again to 44.1kHz.
Some sound cards altho can play the 44.1kHz without resampling, but usually sound cards first resample to 48kHz and then if the output isn't set for 48kHz it will resample the sound again on fly, which slows down computer quite a lot each time it plays a sound in Audition, like in beat up great or perfect.
So what I did is, that I manually resampled all the audition wav-files into 48kHz, and I tried playing Beat Up. I could really notice the playing being lot less laggy, because I know my sound card always resamples the sounds to 48kHz, and then from there it resamples again to the output I use.
So I used 48kHz output, this can usually be set from sound card settings (44.1kHz, 48kHz, 96kHz and sometimes 192kHz), and since the card resamples the sounds from 44.1kHz to 48kHz, it wouldn't need the second resampling. Now that I manually resampled all the wav-files into 48kHz, the first resample 44.1kHz to 48kHz was neutralised, so the gameplay was far superior from before. In beat up the spamming parts worked like charm for me.
I used ssrc 1.30 for resampling sounds by command:
ssrc --rate 48000 [file_to_be_resampled] [output_of_resampled_filename]
the --rate 48000 means to resample file to 48khz and normal.wav was slightly too short file to resample so i needed to extend the sound for about 10ms, before it could be resampled.
Here are the resampled sounds, and before putting them on use, make sure you make back up of the original sounds, if the game seems to work worse, you can always put the original sound files back.
48khz resampled sounds in filefactory
iFile
Mediafire
Edit:
FMod 3.75 dll-file can also be found in internet. The audi originally uses 3.74, and I think there is some difference in how the newer version makes the sounds, just cannot really say if it works better or worse.
Go to www.fmod.org then select downloads and download FMOD 3 Programmers API. Unzip the file and under the api-folder, there is the fmod.dll that is version 3.75.
I bring you this possible help in audition game, not that this will help everyone, but I think it could help quite lots of people. Audition uses 44.1 kHz sounds and many sound cards don't play sounds on 44.1 kHz instead they resample the sound from 44.1kHz to 48kHz (Sound blaster Audigy-series and most of Onboard audios atleast), and then they check what the desired output for the sound card is, for example if its 44.1kHz it would resample it again to 44.1kHz.
Some sound cards altho can play the 44.1kHz without resampling, but usually sound cards first resample to 48kHz and then if the output isn't set for 48kHz it will resample the sound again on fly, which slows down computer quite a lot each time it plays a sound in Audition, like in beat up great or perfect.
So what I did is, that I manually resampled all the audition wav-files into 48kHz, and I tried playing Beat Up. I could really notice the playing being lot less laggy, because I know my sound card always resamples the sounds to 48kHz, and then from there it resamples again to the output I use.
So I used 48kHz output, this can usually be set from sound card settings (44.1kHz, 48kHz, 96kHz and sometimes 192kHz), and since the card resamples the sounds from 44.1kHz to 48kHz, it wouldn't need the second resampling. Now that I manually resampled all the wav-files into 48kHz, the first resample 44.1kHz to 48kHz was neutralised, so the gameplay was far superior from before. In beat up the spamming parts worked like charm for me.
I used ssrc 1.30 for resampling sounds by command:
ssrc --rate 48000 [file_to_be_resampled] [output_of_resampled_filename]
the --rate 48000 means to resample file to 48khz and normal.wav was slightly too short file to resample so i needed to extend the sound for about 10ms, before it could be resampled.
Here are the resampled sounds, and before putting them on use, make sure you make back up of the original sounds, if the game seems to work worse, you can always put the original sound files back.
48khz resampled sounds in filefactory
iFile
Mediafire
Edit:
FMod 3.75 dll-file can also be found in internet. The audi originally uses 3.74, and I think there is some difference in how the newer version makes the sounds, just cannot really say if it works better or worse.
Go to www.fmod.org then select downloads and download FMOD 3 Programmers API. Unzip the file and under the api-folder, there is the fmod.dll that is version 3.75.

