02-04-2007, 11:42 PM
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->.hack//AU STATUS: IN PROGRESS
1st EPISODE COMPLETED - THE BEGINNING - on Page 1
2nd EPISODE COMPLETED - INHUMAN - on Page 2
3rd EPISODE COMPLETED - DIS-REMEMBRANCE - on Page 3
4th EPISODE COMPLETED - DUALITY - on Page 5
5th EPISODE COMPLETED - IDENTITY - on Page 7 (finally!)
6th EPISODE (half)COMPLETED - NEXUS - on Page 8 (lol?)<!--sizec--></span><!--/sizec-->
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Character List<!--sizec--></span><!--/sizec-->
Damien/Daedalus (Dae) - Main character, known to break into random periods of madness where he becomes a hacked character with immeasurable power. Currently under watch by the game's GMs. (Original Character)
Jasmine - Damien's IRL best friend (Original Character, way more important than you think)
MurasakiHana (Hana) - Damien's friend in-game, a female macabre dancer who enjoys art and flower (based on an audi-player)
RGM*Chance (Chance) - One of the in-game mods who plays tough but is actually more light-hearted then he seems, works with RGM*Beat (based on an audi-player)
RGM*Beat (Beat) - One of the more friendly in-game mods who is fair but still keeps justice in The Rhealm, works with RGM*Chance (based on an audi-player)
Minari (Mina-chan) - The hyperactive founder of AraSuki, the fanclub of the famous Rhealm duo Arashi (based on an audi-player)
Hayato - One of the Rhealm players, lost to Arashi in a competition (he has some importance...you just don't know what it is yet, haha) (based on an audi-player)
Hybrid - The vice president of AraSuki, a almost non-clothed well-known womanizer and charmer (based on an audi-player)
Ajisuki (Aji) - The sword-user of Arashi, known for his blazing in-game speed and natural charisma (based on an audi-player)
Shinato (Shin) - The magician of Arashi, known for his great ability to adapt to many situations in-game and his general friendly attitude (based on an audi-player)
Mysterious woman? - A woman who saved Dae from being deleted due to his hacking
<a href="http://i3.photobucket.com/albums/y75/Taiyo-san/dothackAU-HackedSong.png" target="_blank">Photoshopped battle pic, lol</a>
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--fonto:Impact--><span style="font-family:Impact"><!--/fonto-->.hack//AU - .hack//AUDI<!--fontc--></span><!--/fontc--><!--sizec--></span><!--/sizec-->
- A crossover fanfiction in an alternate universe where Altimit/CCCorp have joined with Bugs/Nexon to create the first MMORPRG - Massive Multiplayer Online Role-Playing Rhythm Game, titled The Rhealm (PLEASE notice it's a combination of Rhythm and Realm...I didn't misspell realm =.=; )
I'm going to be doing this in ANIME form (ha, dream come true) which means instead of chapters I'll be calling them Episodes, and I have OPs and EDs ready for you xD
I cut songs (I like of course) I thought would fit the anime~
[change xx to tt, obviously...]
1st OP
Miz - Yesterday
hxxp://www.megaupload.com/?d=S86YLB5A
1st ED
Angela Aki - Jiyuu no Ashiato [Footprints of Freedom]
hxxp://www.megaupload.com/?d=H3IYIO91
2nd OP
TERRA - ULTIMATE
hxxp://www.megaupload.com/?d=AOJ7LUK0
2nd ED
UVERworld - Live everyday as if it were the last day
hxxp://www.megaupload.com/?d=F3WXOS11
Special 6th Episode OP
Nami Tamaki - Double Story
hxxp://rapidshare.com/files/44617680/Nami_Tamaki_-_Double_Story__for_.AU_.mp3.html
Special 6th Episode ED
Sota Fujimori feat. Cyborg Akemi - Rise'n Beauty
(yeah another IIDX song, I was lazy, okay? > >)
hxxp://rapidshare.com/files/44619340/Sota_Fujimori_feat._Cyborg_Akemi_-_Rise_n_Beauty.mp3.html
SukiSukiAraAra Theme Song (Instrumental)
LUV UNLIMITED - Candy*
hxxp://www.megaupload.com/?d=SN8YZQ8K
Episode 5 Insert Song
Riyu Kosaka - Yamato Nadeshiko ~MAXXX400STYLE~ENG edit~
hxxp://www.megaupload.com/?d=956BR8M1
I WOULD do what Gar did and ask people who wants to be in it...but IMO he put way too many people and only like 5 of them had an actual appearance or something...Plus I don't like keeping track of 31409832904 people.
So. Priority goes in order of my bestest bestest buddies and secondly in order of how long I've known you (Sorry but I'm most likely not putting you if I don't KNOW you or only played with you once or w/e.)
Ok before I provide character descriptions, I should explain how the game works...otherwise it'll...just be weird, lol.
So here goes.
Battles happen like this: When a player comes into contact with a monster or visible sight of a monster, a Dance Battle (DB) commences. Battles last between a minute to two minutes if the battle is with a normal monster and last three to five minutes if a boss (in some noted rare cases, battles have been known to last up to ten minutes). The battle is fairly fast-paced in that it makes use of a new type of innovative battle mode called Active Dance Mode (ADM). ADMs depends on the class of the player. Usually, the monster attacks and to dodge you must successfully hit the arrow combination. Using chance will result in either a complete block or counter, and missing an arrow will result in a hit. The same is true for an attack: missing an arrow will result in a missed attack, and chance will cause extra damage. The song usually depends on the weapon, and in The Rhealm, there are many kinds of songs, not just dramatic battle music or techno, resulting in an exponential increase in the number of kinds of weapons from .hack's The World.
(Yes...I'm using GU classes cause they're just THAT much cooler...look on wikipedia if you wanna know what they actually are like, lol~)
Twin Blade
Weapon: Daggers
Song: Usually fast-paced, BPM >120
Many short, quick bursts of choreo.
Edge Punisher
Weapon: Large broadswords
Song: Usually slow, perf chains cause increased damage, BPM 80-140
Short combinations of 8k arrows with emphasis on perf chains.
Lord Partizan
Weapon: Spears
Song: Varies, usually on the slightly faster side, BPM 100-200
Bboy-esque, with player's attack shown one turn before and inputted one turn after
Example:
Before battle starts - Player's attack combo shown
Right after battle starts - Player must input attack combo
During player's attack combination - Player's defense combo shown
During monster's attack combination - Player must input defense combo
etc, etc.
Blade Brandier
Weapon: Swords
Song: Varies intensely, can be just about any BPM
Can be either choreo, ex choreo, or 8k, depending on the blade.
Macabre Dancer
Weapon: Sharp fans used in dancing motions
Song: Varies, usually mid-tempo, BPM 80-180
Freestyle-type ADM.
Flick Reaper
Weapon: Scythes or large axes
Song: Songs with both an (Easy) and (Hard) setting; therefore, songs that can either have very slow BPMs or very fast BPMs
Ex choreo or 8k, switching BPMs randomly in the song. When song is (Hard), rapidfire short bursts are displayed. When song is (Easy), long complex combinations are displayed.
Tribal Grappler
Weapon: Fists, feet, claws
Song: Varies, strongest weapons actually have lowest BPMs. but are forced chance weapons.
A very very very very....incredibly long arrow combination is showed that can fill up to the entire screen. Each correctly hit arrow results in a minimal damage hit and each miss is a miss. The strongest weapons will have mostly red arrows instead of blue arrows, though the BPM will be slower than weaker weapons, allowing for more time and more arrows to be pressed.
Harvest Cleric
Weapon: Defensive/Healing magic
Song: Usually intensely slow songs, BPM 60-120.
A long stream of arrows is displayed, and each arrow must be hit correctly for the spell to take effect; if a single arrow is missed, the spell fails. Higher-power spells include longer streams of arrows, and depending on the weapon and spell, can be either choreo, ex choreo, 8k, all with or without chance.
Shadow Warlock
Weapon: Offensive magic
[Everything about this class is the same as harvest cleric, except spells are offensive instead of defensive]
Steam Gunner
Weapon: Guns/ Bayonets
Song: Usually fast, BPM 100-200
A reaction time-based ADM, with one to two arrows displayed per set, sets occuring nonstop one after the other. For each successful set, a shot is fired. BPM depends on the weapon while mode (choreo, ex choreo, 8k, with or without chance) depends on the bullets used. When a bayonet is used, gun-type ADMs are alternated between twin-blade type ADMs (slightly more arrows slightly less often).
Adept Rogue
Weapon: Can use any weapon after a Job Extend Quest is completed, though starts out with daggers.
Song: Can be any song, since can use pretty much any weapon
The ADM obviously depends on the weapon, but is usually more difficult than normal ADMs because other kinds of ADMs will appear randomly during the song. (For example, if using daggers, most of the time a dagger ADM will appear but sometimes a different one will appear; the battle animation will change according to the ADM.)
~~
SO~!
DOUZO~!
1st EPISODE COMPLETED - THE BEGINNING - on Page 1
2nd EPISODE COMPLETED - INHUMAN - on Page 2
3rd EPISODE COMPLETED - DIS-REMEMBRANCE - on Page 3
4th EPISODE COMPLETED - DUALITY - on Page 5
5th EPISODE COMPLETED - IDENTITY - on Page 7 (finally!)
6th EPISODE (half)COMPLETED - NEXUS - on Page 8 (lol?)<!--sizec--></span><!--/sizec-->
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Character List<!--sizec--></span><!--/sizec-->
Damien/Daedalus (Dae) - Main character, known to break into random periods of madness where he becomes a hacked character with immeasurable power. Currently under watch by the game's GMs. (Original Character)
Jasmine - Damien's IRL best friend (Original Character, way more important than you think)
MurasakiHana (Hana) - Damien's friend in-game, a female macabre dancer who enjoys art and flower (based on an audi-player)
RGM*Chance (Chance) - One of the in-game mods who plays tough but is actually more light-hearted then he seems, works with RGM*Beat (based on an audi-player)
RGM*Beat (Beat) - One of the more friendly in-game mods who is fair but still keeps justice in The Rhealm, works with RGM*Chance (based on an audi-player)
Minari (Mina-chan) - The hyperactive founder of AraSuki, the fanclub of the famous Rhealm duo Arashi (based on an audi-player)
Hayato - One of the Rhealm players, lost to Arashi in a competition (he has some importance...you just don't know what it is yet, haha) (based on an audi-player)
Hybrid - The vice president of AraSuki, a almost non-clothed well-known womanizer and charmer (based on an audi-player)
Ajisuki (Aji) - The sword-user of Arashi, known for his blazing in-game speed and natural charisma (based on an audi-player)
Shinato (Shin) - The magician of Arashi, known for his great ability to adapt to many situations in-game and his general friendly attitude (based on an audi-player)
Mysterious woman? - A woman who saved Dae from being deleted due to his hacking
<a href="http://i3.photobucket.com/albums/y75/Taiyo-san/dothackAU-HackedSong.png" target="_blank">Photoshopped battle pic, lol</a>
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--fonto:Impact--><span style="font-family:Impact"><!--/fonto-->.hack//AU - .hack//AUDI<!--fontc--></span><!--/fontc--><!--sizec--></span><!--/sizec-->
- A crossover fanfiction in an alternate universe where Altimit/CCCorp have joined with Bugs/Nexon to create the first MMORPRG - Massive Multiplayer Online Role-Playing Rhythm Game, titled The Rhealm (PLEASE notice it's a combination of Rhythm and Realm...I didn't misspell realm =.=; )
I'm going to be doing this in ANIME form (ha, dream come true) which means instead of chapters I'll be calling them Episodes, and I have OPs and EDs ready for you xD
I cut songs (I like of course) I thought would fit the anime~
[change xx to tt, obviously...]
1st OP
Miz - Yesterday
hxxp://www.megaupload.com/?d=S86YLB5A
1st ED
Angela Aki - Jiyuu no Ashiato [Footprints of Freedom]
hxxp://www.megaupload.com/?d=H3IYIO91
2nd OP
TERRA - ULTIMATE
hxxp://www.megaupload.com/?d=AOJ7LUK0
2nd ED
UVERworld - Live everyday as if it were the last day
hxxp://www.megaupload.com/?d=F3WXOS11
Special 6th Episode OP
Nami Tamaki - Double Story
hxxp://rapidshare.com/files/44617680/Nami_Tamaki_-_Double_Story__for_.AU_.mp3.html
Special 6th Episode ED
Sota Fujimori feat. Cyborg Akemi - Rise'n Beauty
(yeah another IIDX song, I was lazy, okay? > >)
hxxp://rapidshare.com/files/44619340/Sota_Fujimori_feat._Cyborg_Akemi_-_Rise_n_Beauty.mp3.html
SukiSukiAraAra Theme Song (Instrumental)
LUV UNLIMITED - Candy*
hxxp://www.megaupload.com/?d=SN8YZQ8K
Episode 5 Insert Song
Riyu Kosaka - Yamato Nadeshiko ~MAXXX400STYLE~ENG edit~
hxxp://www.megaupload.com/?d=956BR8M1
I WOULD do what Gar did and ask people who wants to be in it...but IMO he put way too many people and only like 5 of them had an actual appearance or something...Plus I don't like keeping track of 31409832904 people.
So. Priority goes in order of my bestest bestest buddies and secondly in order of how long I've known you (Sorry but I'm most likely not putting you if I don't KNOW you or only played with you once or w/e.)
Ok before I provide character descriptions, I should explain how the game works...otherwise it'll...just be weird, lol.
So here goes.
Battles happen like this: When a player comes into contact with a monster or visible sight of a monster, a Dance Battle (DB) commences. Battles last between a minute to two minutes if the battle is with a normal monster and last three to five minutes if a boss (in some noted rare cases, battles have been known to last up to ten minutes). The battle is fairly fast-paced in that it makes use of a new type of innovative battle mode called Active Dance Mode (ADM). ADMs depends on the class of the player. Usually, the monster attacks and to dodge you must successfully hit the arrow combination. Using chance will result in either a complete block or counter, and missing an arrow will result in a hit. The same is true for an attack: missing an arrow will result in a missed attack, and chance will cause extra damage. The song usually depends on the weapon, and in The Rhealm, there are many kinds of songs, not just dramatic battle music or techno, resulting in an exponential increase in the number of kinds of weapons from .hack's The World.
(Yes...I'm using GU classes cause they're just THAT much cooler...look on wikipedia if you wanna know what they actually are like, lol~)
Twin Blade
Weapon: Daggers
Song: Usually fast-paced, BPM >120
Many short, quick bursts of choreo.
Edge Punisher
Weapon: Large broadswords
Song: Usually slow, perf chains cause increased damage, BPM 80-140
Short combinations of 8k arrows with emphasis on perf chains.
Lord Partizan
Weapon: Spears
Song: Varies, usually on the slightly faster side, BPM 100-200
Bboy-esque, with player's attack shown one turn before and inputted one turn after
Example:
Before battle starts - Player's attack combo shown
Right after battle starts - Player must input attack combo
During player's attack combination - Player's defense combo shown
During monster's attack combination - Player must input defense combo
etc, etc.
Blade Brandier
Weapon: Swords
Song: Varies intensely, can be just about any BPM
Can be either choreo, ex choreo, or 8k, depending on the blade.
Macabre Dancer
Weapon: Sharp fans used in dancing motions
Song: Varies, usually mid-tempo, BPM 80-180
Freestyle-type ADM.
Flick Reaper
Weapon: Scythes or large axes
Song: Songs with both an (Easy) and (Hard) setting; therefore, songs that can either have very slow BPMs or very fast BPMs
Ex choreo or 8k, switching BPMs randomly in the song. When song is (Hard), rapidfire short bursts are displayed. When song is (Easy), long complex combinations are displayed.
Tribal Grappler
Weapon: Fists, feet, claws
Song: Varies, strongest weapons actually have lowest BPMs. but are forced chance weapons.
A very very very very....incredibly long arrow combination is showed that can fill up to the entire screen. Each correctly hit arrow results in a minimal damage hit and each miss is a miss. The strongest weapons will have mostly red arrows instead of blue arrows, though the BPM will be slower than weaker weapons, allowing for more time and more arrows to be pressed.
Harvest Cleric
Weapon: Defensive/Healing magic
Song: Usually intensely slow songs, BPM 60-120.
A long stream of arrows is displayed, and each arrow must be hit correctly for the spell to take effect; if a single arrow is missed, the spell fails. Higher-power spells include longer streams of arrows, and depending on the weapon and spell, can be either choreo, ex choreo, 8k, all with or without chance.
Shadow Warlock
Weapon: Offensive magic
[Everything about this class is the same as harvest cleric, except spells are offensive instead of defensive]
Steam Gunner
Weapon: Guns/ Bayonets
Song: Usually fast, BPM 100-200
A reaction time-based ADM, with one to two arrows displayed per set, sets occuring nonstop one after the other. For each successful set, a shot is fired. BPM depends on the weapon while mode (choreo, ex choreo, 8k, with or without chance) depends on the bullets used. When a bayonet is used, gun-type ADMs are alternated between twin-blade type ADMs (slightly more arrows slightly less often).
Adept Rogue
Weapon: Can use any weapon after a Job Extend Quest is completed, though starts out with daggers.
Song: Can be any song, since can use pretty much any weapon
The ADM obviously depends on the weapon, but is usually more difficult than normal ADMs because other kinds of ADMs will appear randomly during the song. (For example, if using daggers, most of the time a dagger ADM will appear but sometimes a different one will appear; the battle animation will change according to the ADM.)
~~
SO~!
DOUZO~!
...hmm maybe ill make this game someday XD
I HAVE introduced an audition person in there, but you have to guess who it is, HA~...If you're really smart you might be able to guess who it is ^___^.
~!]